* Detected CPU: GenuineIntel Pentium-II, F6/M5/S5, 2394.00 mhz, 25-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 34861 files cached, 5150Kb memory used. Init FileSystem 1.183337 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4060240 K], reserved[54332 K], committed[79668 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[10254 K], process heap[677 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[5424 K], smem[0 K] Executing config-script "d:\stalker\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\stalker\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\stalker\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\stalker\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "d:\stalker\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\stalker\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is DirectSound3D SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 2. Generic Software, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software -1.-1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:A70]: NVIDIA GeForce 310M * GPU driver: 8.16.11.8992 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1708 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=249 load time=74 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 4 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 111802 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [448 ms] "d:\stalker\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 111747 K Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: arsenal_mod\upg_sil_556ar_bump# * [prefetch] time: 9513 ms * [prefetch] memory: 86961Kb * phase time: 9545 ms * phase cmem: 196369 K Сервер: Старт... * phase time: 75 ms * phase cmem: 196414 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 196414 K Загрузка игры "Сергей_quicksave.sav"... * Loading spawn registry... * 7823 spawn points are successfully loaded * Loading objects... * 11101 objects are successfully loaded * Game Сергей_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\Сергей_quicksave.sav' (1.787s) * phase time: 1786 ms * phase cmem: 253030 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 20 ms * phase cmem: 253030 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 14 ms * phase cmem: 253055 K Открытие потока... * phase time: 45 ms * phase cmem: 253055 K Загрузка формы объектов... * phase time: 5107 ms * phase cmem: 344871 K Загрузка шейдеров... * phase time: 452 ms * phase cmem: 345732 K Загрузка геометрии... * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65372 verts, 2042 Kb * [Loading VB] 5742 verts, 179 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65482 verts, 2046 Kb * [Loading VB] 19715 verts, 616 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65475 verts, 2046 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 58212 verts, 1819 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 799629 indices, 1561 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65528 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65506 verts, 767 Kb * [Loading VB] 26017 verts, 304 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048557 indices, 2047 Kb * [Loading IB] 1048527 indices, 2047 Kb * [Loading IB] 165726 indices, 323 Kb * phase time: 3476 ms * phase cmem: 346045 K Загрузка базы пространств... * phase time: 1920 ms * phase cmem: 351241 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 25803 v(20), 16714 p * [DETAILS] Batch(61), VB(503K), IB(97K) * phase time: 150 ms * phase cmem: 351263 K Загрузка секторов и порталов... * Loading HOM: d:\stalker\s.t.a.l.k.e.r\gamedata\levels\dead_city\level.hom * phase time: 52 ms * phase cmem: 351571 K Загрузка ИИ объектов... * phase time: 12 ms * phase cmem: 351571 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_attach_addon.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_detach_addon.ogg * phase time: 682 ms * phase cmem: 352870 K Загрузка текстур... * t-report - base: 1517, 420976 K * t-report - lmap: 2, 2048 K * phase time: 11967 ms * phase cmem: 352870 K Клиент: Синхронизация... * phase time: 59 ms * phase cmem: 352870 K * [win32]: free[2906628 K], reserved[99860 K], committed[1187752 K] * [ D3D ]: textures[423024 K] * [x-ray]: crt heap[352870 K], process heap[9008 K], game lua[14369 K], engine lua[154 K], render[0 K] * [x-ray]: economy: strings[6822 K], smem[28568 K] ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\doktor.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\lesnik.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\privet.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\iuda.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin2.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vano1.ogg ! Missing ogg-comment, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\bandits\trade_mono.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\yantar\kruglov_radiation_quest_12.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\leila.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\lesnik_start.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\david.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\antikvar.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\antikvar1.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin3.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vano2.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vstrecha.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\graf.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\karina.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin1.ogg ! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\leila_music\leila.ogg * MEMORY USAGE: 331937 K ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [405.000][85.000][437.000][-1.#IO] ! result [405.000][85.000][437.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] ! r_tgt [417.000][85.000][-1.#IO][-1.#IO] ! result [417.000][85.000][-1.#IO][-1.#IO] ! r_tgt [417.000][85.000][449.000][-1.#IO] ! result [417.000][85.000][449.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [417.000][85.000][-1.#IO][117.000] ! result [417.000][85.000][-1.#IO][117.000] ! r_tgt [417.000][677.000][-1.#IO][709.000] ! result [417.000][677.000][-1.#IO][709.000] * Saving spawns... * Saving objects... * 11103 objects are successfully saved * Game Сергей_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\Сергей_quicksave.sav' - Disconnect - Destroying level DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1