* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3865.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 35948 files cached, 5230Kb memory used. Init FileSystem 0.801174 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [d:\games\s.t.a.l.k.e.r\user\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4025168 K], reserved[52272 K], committed[116800 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[10052 K], process heap[668 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[4965 K], smem[0 K] Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [d:\games\s.t.a.l.k.e.r\user\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:5E2]: NVIDIA GeForce GTX 260 * GPU driver: 8.17.12.6724 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2654 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=722 load time=112 ms * distortion: used, dev(30),need(14) * SSample: 2048x2048 * SSample: enabled - r__tf_aniso 16 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r1_tf_mipbias 0. * SSample: 2048x2048 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [81 ms] "d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro -noprefetch * phase time: 0 ms * phase cmem: 77246 K Кэширование объектов... * phase time: 7 ms * phase cmem: 74906 K Сервер: Старт... * phase time: 52 ms * phase cmem: 75117 K Сервер: Загрузка симуляции жизни... * phase time: 1 ms * phase cmem: 75117 K Загрузка игры "admin_quicksave.sav"... * Loading spawn registry... * 7845 spawn points are successfully loaded * Loading objects... * 12720 objects are successfully loaded * Game admin_quicksave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' (1.074s) * phase time: 1074 ms * phase cmem: 135475 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 7 ms * phase cmem: 135475 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 3 ms * phase cmem: 135499 K Открытие потока... * phase time: 4 ms * phase cmem: 135499 K Загрузка формы объектов... * phase time: 3684 ms * phase cmem: 244098 K Загрузка шейдеров... * phase time: 242 ms * phase cmem: 245177 K Загрузка геометрии... * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65278 verts, 2039 Kb * [Loading VB] 63741 verts, 1991 Kb * [Loading VB] 29059 verts, 908 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 42022 verts, 1313 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 8420 verts, 263 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 685497 indices, 1338 Kb * phase time: 47 ms * phase cmem: 245497 K Загрузка базы пространств... * phase time: 639 ms * phase cmem: 249701 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 44 ms * phase cmem: 249760 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l11_pripyat\level.hom * phase time: 28 ms * phase cmem: 250217 K Загрузка ИИ объектов... - Loading music tracks from 'l11_pripyat_musics'... * phase time: 4 ms * phase cmem: 250233 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_attach_addon.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_detach_addon.ogg * phase time: 126 ms * phase cmem: 256989 K Загрузка текстур... * t-report - base: 639, 238124 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 974 ms * phase cmem: 256989 K Клиент: Синхронизация... * phase time: 5 ms * phase cmem: 256989 K * [win32]: free[3249208 K], reserved[106380 K], committed[838652 K] * [ D3D ]: textures[248365 K] * [x-ray]: crt heap[256989 K], process heap[10068 K], game lua[17345 K], engine lua[189 K], render[0 K] * [x-ray]: economy: strings[5906 K], smem[0 K] * MEMORY USAGE: 287890 K * Saving spawns... * Saving objects... * 12685 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12685 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12685 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12685 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12684 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * phase time: 53 ms * phase cmem: 270911 K Сервер: Загрузка симуляции жизни... * phase time: 6 ms * phase cmem: 270911 K Загрузка игры "admin_quicksave.sav"... * Loading spawn registry... * 7845 spawn points are successfully loaded * Loading objects... * 12684 objects are successfully loaded * Game admin_quicksave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' (1.010s) * phase time: 1009 ms * phase cmem: 306856 K Сервер: Соединяемся... * phase time: 6 ms * phase cmem: 306856 K Клиент: Синхронизация... * phase time: 6 ms * phase cmem: 306856 K * [win32]: free[2990396 K], reserved[95880 K], committed[1107964 K] * [ D3D ]: textures[288527 K] * [x-ray]: crt heap[306856 K], process heap[8525 K], game lua[17024 K], engine lua[239 K], render[2128 K] * [x-ray]: economy: strings[24627 K], smem[7819 K] * MEMORY USAGE: 289444 K * Saving spawns... * Saving objects... * 12677 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12683 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12683 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12683 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12683 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' * Saving spawns... * Saving objects... * 12683 objects are successfully saved * Game Admin_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r\user\savedgames\admin_quicksave.sav' ! Cannot build GAME path! (object tushkano_normal17218) ! CURRENT LEVEL : l11_pripyat ! CURRENT game point position : [77.643410][-2.388260][-95.105034] FATAL ERROR [error]Expression : I != levels().end() [error]Function : GameGraph::CHeader::level [error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\game_graph_inline.h [error]Line : 171 [error]Description : there is no specified level in the game graph : 103 stack trace: Scheduler tried to update object tushkano_normal17218 ! Cannot build GAME path! (object tushkano_normal17218) ! CURRENT LEVEL : l11_pripyat ! CURRENT game point position : [77.643410][-2.388260][-95.105034] FATAL ERROR [error]Expression : I != levels().end() [error]Function : GameGraph::CHeader::level [error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\game_graph_inline.h [error]Line : 171 [error]Description : there is no specified level in the game graph : 103 stack trace: