* Detected CPU: AuthenticAMD , F15/M11/S2, 2600.00 mhz, 8-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 34865 files cached, 5150Kb memory used. Init FileSystem 9.021817 sec 'xrCore' build 3191, Oct 29 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[1964596 K], reserved[24420 K], committed[108072 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[10189 K], process heap[678 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[5424 K], smem[0 K] Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:401]: NVIDIA GeForce 8600 GT * GPU driver: 8.17.12.7533 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1252 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=252 load time=817 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 4 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [381 ms] "d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 111321 K Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: arsenal_mod\upg_sil_556ar_bump# * [prefetch] time: 57050 ms * [prefetch] memory: 86896Kb * phase time: 57267 ms * phase cmem: 195893 K Сервер: Старт... * phase time: 484 ms * phase cmem: 196119 K Сервер: Загрузка симуляции жизни... * phase time: 95 ms * phase cmem: 196119 K Загрузка игры "3.sav"... * Loading spawn registry... * 7823 spawn points are successfully loaded * Loading objects... * 11306 objects are successfully loaded * Game 3 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\3.sav' (7.076s) * phase time: 7004 ms * phase cmem: 265069 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 169 ms * phase cmem: 265069 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 36 ms * phase cmem: 265094 K Открытие потока... * phase time: 44 ms * phase cmem: 265094 K Загрузка формы объектов... * phase time: 16818 ms * phase cmem: 385874 K Загрузка шейдеров... * phase time: 1251 ms * phase cmem: 386611 K Загрузка геометрии... * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65439 verts, 2044 Kb * [Loading VB] 30725 verts, 960 Kb * [Loading VB] 24981 verts, 780 Kb * [Loading VB] 56377 verts, 1761 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048566 indices, 2047 Kb * [Loading IB] 1027824 indices, 2007 Kb * [Loading VB] 49010 verts, 574 Kb * [Loading IB] 426369 indices, 832 Kb * phase time: 762 ms * phase cmem: 386852 K Загрузка базы пространств... * phase time: 26032 ms * phase cmem: 399485 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 262 ms * phase cmem: 399528 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\aver\level.hom * phase time: 324 ms * phase cmem: 400541 K Загрузка ИИ объектов... * phase time: 16 ms * phase cmem: 400541 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_attach_addon.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_detach_addon.ogg * phase time: 1394 ms * phase cmem: 404359 K Загрузка текстур... * t-report - base: 1136, 330575 K * t-report - lmap: 1, 1024 K * phase time: 10709 ms * phase cmem: 404359 K Клиент: Синхронизация... * phase time: 245 ms * phase cmem: 404359 K * [win32]: free[905792 K], reserved[50268 K], committed[1141028 K] * [ D3D ]: textures[331599 K] * [x-ray]: crt heap[404359 K], process heap[7475 K], game lua[15075 K], engine lua[172 K], render[0 K] * [x-ray]: economy: strings[6817 K], smem[28568 K] ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\doktor.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\lesnik.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\privet.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\iuda.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin2.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vano1.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\bandits\trade_mono.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\yantar\kruglov_radiation_quest_12.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\leila.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\lesnik_start.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\david.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\antikvar.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\antikvar1.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin3.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vano2.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\vstrecha.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\graf.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\karina.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\backup\mervin1.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\lesnik_music\lesnichok.ogg * MEMORY USAGE: 385962 K ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [405.000][85.000][437.000][-1.#IO] ! result [405.000][85.000][437.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] ! r_tgt [417.000][85.000][-1.#IO][-1.#IO] ! result [417.000][85.000][-1.#IO][-1.#IO] ! r_tgt [417.000][85.000][449.000][-1.#IO] ! result [417.000][85.000][449.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [417.000][85.000][-1.#IO][117.000] ! result [417.000][85.000][-1.#IO][117.000] ! r_tgt [417.000][677.000][-1.#IO][709.000] ! result [417.000][677.000][-1.#IO][709.000] ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [353.000][85.000][385.000][-1.#IO] ! result [353.000][85.000][385.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] ! r_tgt [368.000][85.000][-1.#IO][-1.#IO] ! result [368.000][85.000][-1.#IO][-1.#IO] ! r_tgt [368.000][85.000][400.000][-1.#IO] ! result [368.000][85.000][400.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [368.000][85.000][-1.#IO][117.000] ! result [368.000][85.000][-1.#IO][117.000] ! r_tgt [368.000][677.000][-1.#IO][709.000] ! result [368.000][677.000][-1.#IO][709.000] ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] * Saving spawns... * Saving objects... * 11320 objects are successfully saved * Game Алексей_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\Алексей_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1234 ms] "d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 231435 K Сервер: Старт... * phase time: 196 ms * phase cmem: 231540 K Сервер: Загрузка симуляции жизни... * phase time: 15 ms * phase cmem: 231540 K Загрузка игры "Алексей_autosave.sav"... * Loading spawn registry... * 7823 spawn points are successfully loaded * Loading objects... * 11320 objects are successfully loaded * Game Алексей_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\Алексей_autosave.sav' (2.916s) * phase time: 2913 ms * phase cmem: 267962 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 43 ms * phase cmem: 267962 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 19 ms * phase cmem: 267987 K Открытие потока... * phase time: 36 ms * phase cmem: 267987 K Загрузка формы объектов... * phase time: 7641 ms * phase cmem: 359791 K Загрузка шейдеров... * phase time: 579 ms * phase cmem: 360487 K Загрузка геометрии... * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65372 verts, 2042 Kb * [Loading VB] 5742 verts, 179 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65482 verts, 2046 Kb * [Loading VB] 19715 verts, 616 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65475 verts, 2046 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 58212 verts, 1819 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 799629 indices, 1561 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65528 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65506 verts, 767 Kb * [Loading VB] 26017 verts, 304 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048557 indices, 2047 Kb * [Loading IB] 1048527 indices, 2047 Kb * [Loading IB] 165726 indices, 323 Kb * phase time: 2425 ms * phase cmem: 360543 K Загрузка базы пространств... * phase time: 4792 ms * phase cmem: 363849 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 25803 v(20), 16714 p * [DETAILS] Batch(61), VB(503K), IB(97K) * phase time: 124 ms * phase cmem: 363855 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\dead_city\level.hom * phase time: 146 ms * phase cmem: 364147 K Загрузка ИИ объектов... * phase time: 29 ms * phase cmem: 364147 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 31 ms * phase cmem: 366457 K Загрузка текстур... * t-report - base: 1567, 439248 K * t-report - lmap: 2, 2048 K * phase time: 11461 ms * phase cmem: 366458 K Клиент: Синхронизация... * phase time: 36 ms * phase cmem: 366458 K * [win32]: free[689304 K], reserved[75596 K], committed[1332188 K] * [ D3D ]: textures[441296 K] * [x-ray]: crt heap[366458 K], process heap[7987 K], game lua[15032 K], engine lua[184 K], render[654 K] * [x-ray]: economy: strings[14154 K], smem[30580 K] ! auto-generated bump map: wpn\arsenal\ak47_body_bump# ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\leila_music\leila.ogg * MEMORY USAGE: 342922 K ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\weapons\sig550\grenshoot.ogg * Saving spawns... * Saving objects... * 11364 objects are successfully saved * Game marodery.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\marodery.sav' * Saving spawns... * Saving objects... * 11364 objects are successfully saved * Game 4.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\4.sav' stack trace: 001B:05A224C3 xrGame.dll